Art and Game-Related Portfolio

Published/Commissioned Artwork

Shadowfist Card Game – These images were used on cards in the Shadowfist card game.  For a few of them, the image was created as a personal project and later licensed for the game.  For others, the images were created based on the art director’s specifications.One of the benefits of my process is that it allows me to take an iterative approach to my designs.  I can set up the scene and render the image from multiple angles, and send them in.  Based on the art director’s feedback, I can take the scene of his/her choice and begin adjusting it to meet the needs of the project.  After several iterations we ultimately arrive at a robust, vetted product.
Origins Game Fair Program – I’ve participated in the art show at the Origins Game Fair since 2011, and I’ve completed commissions for the site book as part of the artist program since 2012.  Generally, I’ve signed up for a primary and a secondary piece, and on two occasions my secondary piece was used in the site book.
Character Commissions – During the art shows, I take requests for custom character commissions.  I charge $75 to $100, depending on the complexity of the character. This gallery shows examples of prior commissions.  Given my medium allows for rapid development, I try to deliver as much value as possible to my customers; when you commission a character with me, you get the following:

  • One 8×10 image of your character in full color with a background.
  • Two PNG files of your character in multiple poses.  The PNG files allows you to place your own background behind the character before adding it to your character sheet.
  • One 4×5 lenticular image of your character, either in 3D OR showing an animation.

The animated GIF images you see in the gallery to the right are examples of the motion you would see in prior lenticular images.

Personal Projects – In addition to my commissioned artwork, I like to make my own artwork with my own themes.  This gallery includes a variety of personal art projects.


Additional Game-Related Work

Pinch – At PAX 2009, I pitched the concept for the game Pinch at the “Pitch Your Game Idea” contest. The idea was for a 2D, side-scrolling puzzle platform game with an environment manipulation element based on the pinch filter from Photoshop. Players could touch the screen to “pinch” the environment and make it possible for the main character (Dash) to get through the worlds. Basically, what Braid did with time, Pinch would do with space. Some puzzles would be based on elements that are unaffected by the pinch, while others might require the player to pinch multiple points at one time OR require them to time their pinches carefully to control the action.

The idea took 2nd Place in the contest.  Later, I made a short concept video using DAZ, Premiere, and After Effects.